There’s a two-player mode that comes in two variations: a time trial and a memory game called “copycat”, but unfortunately it doesn’t include split-screen play they’re both ‘take it in turns’ games. By the third set of levels you’ll be scratching your head trying to figure out a solution. The bonus stages get more and more complex as the game wears on. You can jump over any egg-timers in the maze and return to them later if you need them – if you can remember how to get back to them!īonus stages are indicated by the words “bonus” in the bottom corner of the screen, and in these the aim is to activate every block in a level by rolling over them. This is an important concept to wrap your head around – you should avoid picking up egg-timers if you have plenty of time left, otherwise you’ll suddenly find yourself running out of time quickly. These don’t simply add more time, though, but flip the egg-timer over, so that any sand in the bottom then starts draining from the top. Your biggest enemy is the timer, which is shown as an egg-timer/hourglass/sand timer at the top of the screen, although the time you have available can be increased by collecting any egg-timers found in the maze. The earlier levels are of course quite easy, and get gradually more difficult as you progress. There are also items to collect that award bonus points, and fruit that you collect to unlock bonus stages. If you burst the ball or fall off the maze you’ll be deducted points, so it pays to be careful. There are spike traps that will burst the ball if it touches them, pills that make your view go weird, and other hazards that must be avoided at all costs. The ball you control can defy gravity and roll between surfaces – as long as they are connected at junctions without any obstructions – and it can also jump a short distance, which is needed to reach parts of the maze that are not connected. The multiplayer modes consist of Copycat, where each player must copy exactly the other players movements and adding a new step each turn, and Time Trial, where the two players compete for faster completion times.Developed by Game Design Sweden AB, Kula World is an impressive ball-rolling puzzle game where you must roll around 3D mazes that are floating high above the ground and collect keys to unlock the exit. If the players score in Arcade mode falls below zero, or above zero in Time Trial, then they have to retry from their last save. The player's score/time for a level is added to the total on completing the level, and taken away on failure. The single player portion of the game consists of Arcade mode, which involves racking up a high score and saving progress every 5 levels, and Time Trial mode, where the player must complete each level in a certain amount of time and save points come every 15 levels and there are no bonus levels. There also bonus levels in secret exits on some levels which function as normal levels but once again do not count a failed score. When the player collects five fruits, they are transported to a bonus level where ball must touch every block, their score only counting if they succeed. In addition to coins and gems, each of the main levels contains a fruit, which changes depending on how many the player has collected. The player can also fail a level by making the ball jump into empty space. Red and yellow pills speed up the timer for a few seconds while slowing the balls movement, while blue and purple pills make the ball bounce uncontrollably and stop it from shifting gravity. There is a fixed time limit which is constant across every level, which the player can reverse by collecting an hourglass. There are also obstacles in many of the levels, such as spikes protruding from the floor, Captivators which move around a plane and capture the ball on contact, as well as ice blocks, which propel the ball forward uncontrollably, and blocks which collapse when the ball rolls over them to leave empty space where they stood. When the ball reaches a point where the surface tilts upward or downward, such as the end of a pier or on a single block, the ball can move along this change in direction and relative gravity will shift accordingly, meaning that the beach ball is always on the surface facing up and objects do not fall from their positions on the other surfaces. The direction of gravity relative to an object is always downward towards the surface which the object is rested on or the ball is jumping towards. The player can also collect coins and gems which increase their score. The objective of each level is to collect all of the keys scattered throughout to unlock the exit. 5 /5In Roll Away, the player controls a beach ball navigating a series of cubic-grid labyrinths suspended high above various locales.
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